Attack [attack] 2 [pip]\nAdd +2 Attack [attack] if the\ntarget's hit point value is equal to or less than 4.
56
Add +1 Attack [attack] to all your attacks.\nThe next three times you kill an enemy\nwith an attack, gain one [xp] card.
blazing torment
-
1
-
At the end of each of your turns, perform\n“Move [move] 2, Attack [attack] 1”.\nThe next three times you move at least one\nhex during your turn, gain one [xp] card.
Attack [attack] 5 [pip]\nWOUND [wound]\nGain two [xp] cards and place your\ncharacter token on one target of the\nattack. This enemy cannot be healed.\nWhen that enemy dies, gain one [xp] card.
65
Move [move] 3 [pip]\nX adjacent enemies suffer one damage\nwhere X is the number of [xp] cards in\nyour active area.
searing coals
-
1
-
Attack [attack] 4 [pip]\nPIERCE [pierce] 2 [pip]\nGain one [xp] card and [element-fire]\nfor each enemy targeted.
Refresh all your spent items.\nThe next three times you spend a [xp] or item\nRefresh the item and gain one [xp] card.
Level X
wall of flames
-
X
-
Each time you suffer damage this round,\nsuffer double the amount of damage.\nShield [shield] 2\nSelf
9
Move [move] 3 [pip]\nThe next time you would suffer 2 or more\ndamage, suffer half the amount of damage\n(rounded down) instead.
raging pandemonium
-
X
-
Retaliate [retaliate] 2\nRange [range] 3
14
Move [move] 3 [pip]\nThe next time an enemy suffers damage\nfrom your Retaliate abilities, that enemy\nsuffers 1 additional damage.
first to strike
-
X
-
Attack [attack] 3 [pip]\nGain Retaliate [retaliate] 2 if you are the first\nfigure to take their turn this round.
16
Move [move] 3 [pip]\nAt the beginning of the next round, after all\ncards have been revealed, change your initiative\nvalue to the lowest value in the initiative order.
demon's aid
-
X
-
STUN [stun]\nTarget one adjacent enemy\nPlace a character token on the target of\nthe Stun ability. While this enemy has\nSTUN [stun], all attacks targeting this\nenemy this round add +2 Attack [attack].
18
Move [move] 3 [pip]\nThe next time you kill an enemy,\ngain BLESS [bless].
extended horns
-
X
-
Attack [attack] 3 [pip]\nPIERCE [pierce] 2 [pip]\nIf you targeted at least two\nenemies with the Attack ability, generate [element-dark].
19
Move [move] 3 [pip]\nAdd PIERCE [pierce] 2 to your next attack\ntargeting an enemy with Shield [shield].
sadistic swipe
-
X
-
Attack [attack] 4 [pip]\nPIERCE [pierce] 1\nIf the target has at least one negative\ncondition, generate [element-dark]\nIf the attack does not kill the target, gain\none negative condition the target has.
20
Move [move] 3 [pip]\nThe next time you would gain a negative\ncondition, prevent that condition.
blackout
-
X
-
Attack [attack] 5 [pip]\nIf this attack kills at least\none enemy, generate [element-dark]\nIf this attack does not kill an enemy,\ngenerate [element-light] instead, and the targeted\nenemies gain INVISIBLE [invisible].
24
Move [move] 3 [pip]\nThe next time you end your turn without\nperforming a Move ability, gain the effect\nof INVISIBLE [invisible] until the end of the round.
condemnation
-
X
-
Attack [attack] 4 [pip]\nRange [range] 3 [pip]\nCURSE [curse]\nIf you don’t kill at least one enemy with\nthe Attack ability, gain CURSE [curse].
25
Move [move] 3 [pip]\nThe next time you kill an enemy,\nperform “CURSE [curse], Range [range] 3”
beckoning of the beast
-
X
-
Attack [attack] 5 [pip]\nAdd +3 Attack [attack] if the target's current\nhit point value is 6.\nSuffer 1 damage if no enemy was killed\nwith the Attack ability.
26
The next time you would perform a Move\nability, perform “Move [move] 6” instead.
bringer of grief
-
X
-
Attack [attack] 5\nIf this attack kills the target, suffer X\ndamage, where X is the excess amount of\ndamage needed to kill that enemy,\nand generate [element-dark]
31
Move [move] 3 [pip]\nThe next time you kill an enemy with an attack\nperform “Heal [heal] X, Self”, where X is the excess\namount of damage needed to kill that enemy.
out of the shadows
-
X
-
INVISIBLE [invisible]\nSelf\nWhen INVISIBLE is removed, perform\n‘Attack [attack] 3, Target all adjacent enemies.\nand gain one [xp] card for each enemy\ntargeted, up to 4, then lose this card.
Move [move] 4 [pip]\nJump [jump]\nSuffer one damage for each ally moved\nthrough with the Move ability.
brutal awakening
-
X
-
Discard up to 3 cards.\nAttack [attack] 5+X [pip]\nwhere X is double the number of\ncards you discarded.
95
Move [move] X [pip]\nwhere X is the number of cards\nin your discard pile.\nCURSE [curse]\nRange X
Level 2
tumultuous uproar
-
2
-
Attack [attack] 2 [pip]\nRange [range] 3\nIMMOBILIZE [immobilize]\nMUDDLE [muddle] all enemies adjacent\nto the target.
44
Swap the positions of any number of\nfigures within Range [range] 6. You may only\nswap the position of each figure once.\nGain one [xp] card for each figure that\nswapped positions, up to 4.
unnatural control
-
2
-
Retaliate [retaliate] 1\nRange [range] 3\nIf an enemy suffers damage\nfrom your Retaliate abilities while not being\nadjacent to you, gain one [xp] card.
85
Move [move] 5 [pip]\nThis movement is unaffected by\nhazardous and difficult terrain.
Level 3
life in death
-
3
-
Retaliate [retaliate] 3\nRange [range] 4\nIf an enemy is killed by your\nRetaliate abilities this round,\nperform "Heal [heal] 3, Self",\nthen discard this card.
45
Move [move] 3 [pip]\nThe next time an enemy within Range [range]\nis killed by you or an ally this round, the\nfigure that killed the enemy performs\n“Heal [heal] 3, STRENGTHEN [strengthen], Self”.
embrace the chaos
-
3
-
Reduce all sources of damage to you by 1\nThe next four times you suffer 2 or more\ndamage, gain one [xp] card.
75
Remove one negative condition from Self\nThis can be used while you have STUN [stun]\nMove [move] 3 [pip]\nOne adjacent enemy gains the condition\nremoved with this action.
Level 4
fatal retribution
-
4
-
Attack [attack] 3+X [pip]\nwhere X is equal to the Retaliate [retaliate]\nvalue of the target.
51
Move [move] 3 [pip]\nOn the next attack targeting you this\nround, that attack gains Disadvantage and\nyou gain “Retaliate [retaliate] 2, Range [range] 3”
malicious defamation
-
4
-
CURSE [curse]\nRange [range] 2\nIf you targeted at least two enemies with\nthis ability, gain one [xp] card.
55
Move [move] 3 [pip]\nHeal [heal] X\nSelf\nwhere X is the number of adjacent enemies.
Level 5
infused charge
-
5
-
Heal [heal] 3\nSelf\nSTRENGTHEN [strengthen] 1\nGain one [xp] card.
81
Move [move] 5 [pip]\nAdd +1 Move [move], Jump [jump]\nIf you are adjacent to no figures,\ngain BLESS [bless].
wings of hell
-
5
-
Attack [attack] 2 [pip]\nPUSH [push] 1\nGain Flying [fly]\nWhenever you rest, discard this card.
98
Gain Shield [shield] 2 while you have a\nRetaliate [retaliate] action in your active area.\nWhenever you rest,\ngain two [xp] cards.
Level 6
crazed leap
-
6
-
Add Move [move] and Jump [jump] to all\nyour Move abilities this turn.\nAt the end of your turn, perform\nAttack [attack] 5 [pip]\nPIERCE [pierce] 2 [pip]\nTarget one enemy moved through with a\nMove ability this turn.
52
During your Move abilities, add Jump [jump].\nThe next three times you perform a Move\nability and move through at least one enemy,\nperform “Attack [attack] 3”, targeting one enemy\nyou moved through, and gain one [xp] card.
shared suffering
-
6
-
Attack [attack] 2 [pip]\nWOUND [wound]\nYou may suffer X damage, where X is the\nnumber of enemies targeted with Attack ability. If you do,\neach of those targeted enemies suffer 1 damage.
64
Move [move] 3 [pip]\nJump [jump]\nOne adjacent enemy suffers 1+ X damage\nwhere X is the number of negative\nconditions you have.
Level 7
utter catastrophe
-
7
-
Attack [attack] 5 [pip]\nRange [range] 3\nGain X [xp] cards, where X is the\nnumber of enemies targeted\nwith the Attack ability.\nSuffer X damage.
62
Move [move] 1 [pip]\n+2 Move [move]\nPlay one [xp] card from your hand and\nperform either its top or bottom action.
silent finisher
-
7
-
Attack [attack] 5 [pip]\n+1 Attack [attack], Range [range] 3\nKill one target of the attack ability if its\ncurrent hit point value is equal to or less\nthan 3 after the attack.
77
Move [move] 3 [pip]\nHeal [heal] 4\nSelf\nAttack [attack] 2\nAdd +1 Attack [attack] if you have a Retaliate [retaliate]
Level 8
torn apart
-
8
-
Attack [attack] 4 [pip]\nPIERCE [pierce] 3 [pip]\nIf the Attack ability killed at least\none enemy, perform:\nAttack [attack] 4 [pip]\nPIERCE [pierce] 3
46
Increase the value of each of your Retaliate [retaliate]\nactions in your active area by 1.\nOn the next four melee attacks targeting you, gain\nRetaliate [retaliate] 1 for the attack and one [xp] card.
sinister enslavement
-
8
-
Attack [attack] 4 [pip]\nIMMOBILIZE [immobilize]\nGain three [xp] cards.\nPlace a character token on one normal or\nelite enemy targeted with the Attack ability.\nThis enemy can only focus on or target you with\nabilities. When this enemy is killed, gain one [xp] card.
50
Move [move] 3 [pip]\nAdd IMMOBILIZE [immobilize] to all\nyour attacks this round.
Level 9
vengeance incarnate
-
9
-
Retaliate [retaliate] 6\nRange [range] 6\nThe next time you Retaliate, discard\nthis card and gain one [xp] card.
66
Move [move] 6 [pip]\nThe next time you draw an attack modifier card, consider it to be a [element-dark] instead and apply all effects on the modifier.
unstoppable surge
-
9
-
At the end of each of your turns, gain BLESS [bless]\nThe next four times you draw a BLESS [bless] card, gain one [xp] card.
96
Gain one [xp] card and immediately play it\nfor its top and bottom action, in that order.