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Tinkerer
Gloomhaven
Hand Size:
12
Health Pool:
Medium
Cards
Level 1
energizing tonic
-
1
-
Heal [heal] 5 [pip]\nRange [range] 2
16
Move [move] 6 [pip]
restorative mist
-
1
-
Heal [heal] 3\nRange [range] 3
17
Move [move] 2 [pip]\nHeal [heal] 1\nAffect all adjacent allies
toxic bolt
-
1
-
Attack [attack] 2\nRange [range] 3\nPOISON [poison]
18
Attack [attack] 5\nRange [range] 2
net shooter
-
1
-
Attack [attack] 3\nRange [range] 3\nIMMOBILIZE [immobilize]\nGain 1 [xp] for each\nenemy targeted.
19
IMMOBILIZE [immobilize]\nTarget one adjacent enemy\nMove [move] 2 [pip]
stun shot
-
1
-
Attack [attack] 1\nRange [range] 3\nSTUN [stun]
20
Move [move] 4 [pip]
reinvigorating elixir
-
1
-
Heal [heal] 3\nRange [range] 3
37
One adjacent ally may Recover\nall their discarded cards.
flamethrower
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1
-
Attack [attack] 3 [pip]\n[element-fire]
47
Shield [shield] 1\nAffect self and all adjacent allies
enhancement field
-
1
-
Attack [attack] 3\nRange [range] 3
61
You and all adjacent allies add\n+1 Attack [attack] to all your attacks this round.
proximity mine
-
1
-
Create one 6 damage trap\nin an adjacent empty hex.\nGain 1 [xp] when the trap is sprung\nby an enemy.
62
Move [move] 4 [pip]
hook gun
-
1
-
Attack [attack] 2\nRange [range] 3\nPULL [pull] 2
72
Loot [loot] 2
decoy
-
1
-
Summon Decoy\n3 [heart] 6 [pip]\n[move] 2 [pip]\n[attack] 5
74
Heal [heal] 2\nRange [range] 3
harmless contraption
-
1
-
Summon Decoy\n3 [heart] 6 [pip]\n[move] 2 [pip]\n[attack] 5
74
Heal [heal] 2\nRange [range] 3
ink bomb
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1
-
Attack [attack] 4\nRange [range] 3\nGain 1 [xp] for each\nenemy targeted.
74
Move [move] 4 [pip]
Level X
reviving shock
-
X
-
Attack [attack] 2\nRange [range] 3\nTarget [target] 2
34
Heal [heal] 5\nRange [range] 2
potent potables
-
X
-
On your next four Heal actions, add +2 Heal [heal].
46
Move [move] 3 [pip]
volatile concoction
-
X
-
Create one 2 damage POISON [poison]\ntrap in an adjacent empty hex.
76
One ally within Range [range] 2 may\nRecover one of their discarded cards.\nUp to two discarded cards instead
Level 2
stamina booster
-
2
-
Heal [heal] 4\nRange [range] 3
48
One ally within Range [range] 3 may\nRecover one of their lost cards.
disorienting flash
-
2
-
STUN [stun]\nRange [range] 3\nTarget [target] 2
73
MUDDLE [muddle]\nTarget all adjacent enemies\nMove [move] 2 [pip]
Level 3
tinkerer's tools
-
3
-
Disarm one adjacent trap.
26
Create one STUN [stun] trap in\nan adjacent empty hex.
crank bow
-
3
-
Attack [attack] 7 [pip]\nRange [range] 5
66
Move [move] 4 [pip]
Level 4
micro bots
-
4
-
Heal [heal] 6 [pip]\nRange [range] 3
22
Move [move] 3 [pip]\nLoot [loot] 1
dangerous contraption
-
4
-
Summon Battle Bot\n3 [heart] 1 [pip]\n[move] 3 [pip]\n[attack] 5
84
Move [move] 4 [pip]
Level 5
disintegration beam
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5
-
Kill all enemies in the\ntargeted area whose\ncurrent hit point value is\nequal to or less than 5.\nGain 1 [xp] for each\nenemy killed.
36
Move [move] 2 [pip]\nDISARM [disarm]\nTarget one adjacent enemy
noxious vials
-
5
-
One adjacent ally may Refresh\none of their consumed items.
75
Attack [attack] 3\nRange [range] 3\nPOISON [poison]\nGain 1 [xp] for each\nenemy targeted.
Level 6
auto turret
-
6
-
At the end of your next five turns, perform an\n“Attack [attack] 7 [pip], Range [range] BX 5” action.
34
Heal [heal] 6 [pip]\nRange [range] 4
gas canister
-
6
-
Create one 4 damage MUDDLE [muddle]\ntrap in an adjacent empty hex.
71
One ally within Range [range] 3 may\nRecover [one of their discarded cards.
Level 7
curative aerosol
-
7
-
Move [move] 2 [pip]\nHeal [heal] 2 [pip]\nRange [range] 1\nMove [move] 2 [pip]\nHeal [heal] 2 [pip]\nRange [range] 1
21
Heal [heal] 4\nRange [range] 3\nTarget [target] 2
murderous contraption
-
7
-
Summon Kill Bot\n3 [heart] 6 [pip]\n[move] 2 [pip]\n[attack] 5
94
Attack [attack] 4\nRange [range] 3
Level 8
harsh stimulants
-
8
-
Attack [attack] 9 [pip]\nSuffer 2 damage.
27
All adjacent allies add +2 Attack [attack]\nto all their attacks this round.\nAll adjacent allies suffer 2 damage.
jet propulsion
-
8
-
All summoned allies within\nRange [range] 3 may perform\nMove [move] +2\nwith you controlling the actions.
38
Move [move] 8 [pip]\nJump [jump]
Level 9
chimeric formula
-
9
-
One adjacent ally may Recover [up to\ntwo of their lost cards, then lose two cards.
43
One ally within Range [range] 3 may\nRecover [one lost card belonging\nto an ally adjacent to them.
lethal injection
-
9
-
Kill one adjacent normal or elite enemy.
85
Move [move] 4 [pip]\nPOISON [poison]\nTarget all adjacent enemies
Class Statistics
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