MUDDLE [muddle] and PUSH [push] 1\nTarget all enemies within Range [range] 3
48
Generate [element-earth] if [element-earth] is Waning.\nMove [move] 2 [pip]\nHeal [heal] 1\nRange [range] 2
midsummer
-
1
-
attack
50
Generate [element-earth] if [element-earth] is Waning.\nMove [move] 4 [pip]
dawn's gift
-
1
-
Create hazardous terrain in one adjacent featureless hex.\nIf [element-earth] is Strong or Waning, generate [element-earth] and you may perform this ability as a
56
Move [move] 2 [pip]
extended branch
-
1
-
Attack [attack] 2\nGenerate [element-earth] if [element-earth] is 2
61
All allies are unaffected by hazardous terrain created by you.
violent sprout
-
1
-
Create hazardous terrain in one featureless hex within three hexes and perform Attack [attack] 4 targeting up to three enemies adjacent to or occupying the hex containing the created hazardous terrain
63
Generate [element-earth] if [element-earth] is Strong or Waning.\nAttack [attack] 1\nTarget all adjacent enemies\nIMMOBILIZE [immobilize]
shrewd overgrowth
-
1
-
Create hazardous terrain in the hex you occupy if it is featureless.\nGain Shield [shield] 2 and Retaliate [retaliate] 2 for the next entire round. During the next round, you are considered to have an initiative of 99.
92
Generate [element-earth] if [element-earth] is Strong or Waning.\nMove [move] 3 [pip]\nJump [jump]
Level X
black rose
-
X
-
Attack [attack] 2\nTarget all enemies within two hexes\nMOBILIZE [muddle]
12
Place hazardous terrain in all featureless hexes occupied by you and all adjacent enemies.\nAll adjacent enemies suffer 1 damage.
thornstride
-
X
-
Attack [attack] 3\nAdd PIERCE [pierce] 1 and gain 1 [xp] if you occupy hazardous terrain
24
Move [move] 4 [pip]\nThis movement is unaffected by hazardous terrain.
spiked embrace
-
X
-
Attack [attack] 2\nRange [range] 2
31
Create hazardous terrain in the hex you occupy if it is featureless.\nHeal [heal] 3\nSelf
Level 2
floral burst
-
2
-
Heal [heal] 2\nSelf and all adjacent allies
30
Move [move] 5 [pip]\nThis movement is unaffected by hazardous terrain.\nAdd +1 Attack [attack] to all your attacks this round.
outward spurs
-
2
-
Create hazardous terrain in one hex you occupy if it is featureless.\nAttack [attack] 2\nPIERCE [pierce] 2
43
All adjacent enemies suffer 1 damage.\nMove [move] 2+X\nwhere X is the number of enemies that suffered damage from this action.
Level 3
bright skies
-
3
-
Attack [attack] 3\nAdd +1 Attack and PIERCE [pierce] 1, and generate [element-earth] if it is Waning
29
Remove one negative condition from self.\nThis can be used while you have STUN [stun]\nMove [move] 3 [pip]
welcome to the jungle
-
3
-
attack
41
PULL [pull] 3\nRange [range] 3\nGain STRENGTHEN [strengthen] and 1 [xp] if the target is pulled into hazardous terrain.
Level 4
prickly situation
-
4
-
Attack [attack] 6\nRange [range] 2\nCreate hazardous terrain in all featureless hexes on the path of the ability
20
Generate [element-earth] if [element-earth] is Strong or Waning.\nMove [move] 2 [pip]\nShield [shield] 1\nSelf\nAdd +1 Shield [shield] while [element-earth]
twisted thistle
-
4
-
Attack [attack] 2\nAdd PUSH [push] 1 if [element-earth] is Strong or Waning
26
Move [move] 4 [pip]\nThis movement is unaffected by hazardous terrain. You may remove hazardous terrain created by you from any hex you exit with this movement to perform Retaliate [retaliate] X\nwhere X is the number of hexes from which you removed hazardous terrain.
Level 5
branched slam
-
5
-
When you suffer damage, you may add two additional hexes to the targeted areas shown, where it is occupied by your target of the initial attack ability.
45
Generate [element-earth] if [element-earth] is Waning.\nMove [move] 3 [pip]
barbed onslaught
-
5
-
Create hazardous terrain in two featureless hexes within Range [range] 3.\nAll enemies occupying hexes containing the hazardous terrain suffer 1 damage.
58
Gain Shield [shield] 1 and Retaliate [retaliate] 2 while you occupy hazardous terrain.
Level 6
solar flare
-
6
-
attack
36
Generate [element-earth] and [element-light] if [element-earth] is Strong or Waning.\nMove [move] 3 [pip]
devoured by thorns
-
6
-
Attack [attack] 2\nRange [range] 3
72
PULL [pull] 2\nTarget one enemy within Range [range] 2 of a hex containing hazardous terrain and pull them towards that hex.\nIf an enemy is killed by this action, gain 1 [xp] and Loot [loot] the hex
Level 7
rabid undergrowth
-
7
-
Attack [attack] 3
27
Generate [element-earth] if [element-earth] is Strong or Waning.\nCreate hazardous terrain in one adjacent featureless hex and perform Attack [attack] 3 targeting one enemy adjacent to or occupying the hex containing the
nature's fury
-
7
-
Once per round, after you perform any action or ability that generates [element-earth], add +1 Attack [attack] to all your attacks for the remainder of the round
37
Attack [attack] 4\nRange [range] 4\nPULL [pull] 3\nYou may ignore any requirements on your next action this turn.
Level 8
impaling command
-
8
-
Attack [attack] 6\nTarget occupying hazardous terrain within five hexes
19
Attack [attack] 3\nCreate hazardous terrain in one featureless targeted hex.
fissive eruption
-
8
-
Create hazardous terrain in two featureless hexes within four hexes and perform Attack [attack] 4 targeting all entities occupying hexes containing the created hazardous terrain
40
Move [move] 4 [pip]\nJump [jump]\nCreate hazardous terrain in the hex you occupy if it is featureless.
Level 9
bed of roses
-
9
-
Retaliate [retaliate] 1\nSelf\nShield [shield] 2\nWhen this is discarded, create hazardous terrain.
10
The next six times an enemy has 2 or fewer hit points after suffering damage from hazardous terrain, kill that enemy.