A AN EEN Wr HERE\nFIN. CED\nwha = +3 3\nTe SEUS OR Pl i\nJ i\nEOE wer CY NTI SL\nna SN RINE\nRE SA ’\napn RRR a” ra ay
20
Once at the start of each of your turns\nyou may [element-ice] or [element-wind] to perform:\n[move] 2 G2
whiteout
-
1
-
LAR 0, CEE OL)\n: J Wee al ie\n% Pour ficargeds.s\nBN R ogd a 3 ny\ni RE] ! led hie\n3 RN Sg\nPR, i
21
43\nA2 G1 oO
snowball
-
1
-
Th, \L Toe EE\n) fe BEN NE t\n82) SRY\nXEN TS) SR To\ndg SRR is\nae R 3 Ws:\nLO a ig rE\npid Ea RES Eg; g\nrE A G.\nROR, yd
23
On your next five attacks, add +X [attack]\nwhere X is the number of use slots the\ncharacter token has passed (0, 1, 2, 3,\n\nPARE 3g\n' » 14 14\n\nA) ’\n\n-\nTN OND
lifting gust
-
1
-
Cot, on EEA\nZY emem\nAR”\n\n«an ot BEA Nh ie os XO .\n\nre Ew:\n\nSE\n\nTo a RUS\nef] [1] pon\n\nTi SORA) | ra ct Va
27
48 + 2
chilling impact
-
1
-
At the start of each of your turns,\n\nyou may [element-ice] you do, at the end.\n\neach of your forced movement abilities\n8 wh Fo Che, oO\n\nperformed 11 we IN] Efehies mo\n\nwith HEARNE SHES.\n\nREAR 0 1 :\n\nPR, ~
31
42\n&2 [element-ice] all, G1
cross winds
-
1
-
.’ EE\n+ ‘hw Grant one ally: '\nCs ON ee 6\nAB\n\ngoes Bs! Ee.\nEy SA) GR HL\n: so i, As DEL sais’
32
&3 [element-ice] 1 ally or enemy, 3+\nA 4\n< 3 [element-ice]
frigid growth
-
1
-
Licate one 1~hex hazardous terrain |\n-in a featureless hex within 3+ 3.\n. HX Cee nd\nXo une ally adjacent is\nTA Re.\n: si Id Wass A\nLAE os RNR\nCA | [1] ~~\n1p. PER] * | rm lc
70
[element-ice] 2 - 2
blizzard
-
1
-
POOGTE\n0 “Kl\n00\nCRN 3\nFES | =\nREE oi va
71
B52 on
enticing breeze
-
1
-
Noh Ce\nPull toward one of your allies.\ngr TR\n\nOT PY:\n\na. pee”\n\nRx «0 a\nan RRR a JORRIREER
76
[element-ice] 1 = Gs2\nS55
gathering force
-
1
-
LA EE\nREN [EE I R\n\nAt the end of each of your turns, you\n\nmay [element-ice] gain a1 of your\n\n<& Fanaphe, forced movement\n\nEs i STE i Tag\n\ni re Cy\n\nhae gh ri NE\n\nsas SARE he es\n\nERR ’ ‘\n\nPR, Cv
89
41\nGain advantage on your\nnext attack this round.
CT in ' NES Ca\nTREAT ED 5\n\n| . J A _— st\nRr ) # i =
45
Ba a [element-ice] all allies, +3,
Level 2
birds in a tempest
-
2
-
63 5 {30\n&¥/i2 oc o- |\nee Ss... oo\n\nirs is , Sod >\nN cia a 1 »
18
All allies add +2 [move] and [range] to their move abilities this round.
tornado
-
2
-
> 4 BAY EATEN. 7 oo\nRATER eg 63 63\n\nControl All ee IX\nof the at GICAL: & QQ
59
Ln\n&1 [element-ice] 1 ally or enemy, G+2
Level 3
polar vortex
-
3
-
N Designate a hex within G3.\n2 re 4 and itsy 53;\n&2 Soa wr ldiny G- dgd [element-ice]\nTIE PIESIPAINTEN dex]\nI BR\nPull toward (hEQIBeI gn ated hex.\n+ ONE SE i\nPPR, a es
61
3 [element-ice] [element-ice] 2,G+3\n@ na\n‘@: pol | 3
cold snap
-
3
-
“tiles in adjacent featureless hexes\nN de Be Set Ee\nSey By\nUp to r enemies occupying\nhazardous terrain gain [element-ice] ft 2...\nEas Cf] [1] a.
86
AH2 [element-ice] [element-ice] 1 ally, G3, 4p
Level 4
biting frost
-
4
-
h emt a R\n. E : Ww Let 3\nE ve 3 3.0\n. LE XR - No\nPr ALR\n. Ja - \ ein" Naf\na \ ow Pres :\na PRD: :\nCL rnd” od i\nREA “ig ia\nA. rR SR A
16
All enemies occupying hazardous terrain gain [element-ice]
zephyr barrier
-
4
-
EE\nLge CR ea th\npt” ‘a1 +, (Sh 5\nSe BE a
40
Place this card in one adjacent\ncharacter’s active area and treat it ;\nif they own the card. If removed from\nthat character's active area, place:\nin the Snowdancer’s lost pile.\n[element-ice] 1
Level 5
shifting snow
-
5
-
ou EE\nMove up to two hazardous terrain ti\nwithin'Ge Mo featureless hexes\n\na TE Sa\nadjacent 1 If any enter the sa\n\nPER, Soe UE eB\nhex aa Hig UYERITTatEipuYe suffers\nhazardous terrain PRITRACRd Salis a4\n\napn RR ~ | iy
17
43.\nCreate one 1-hex hazardous terrain\ntile in an adjacent featureless hex
whipping gale
-
5
-
Wott\n\nRE « om alt 3\n\nF " hy AR . No SE\n\n1 SR 93,551,693 iz\n\nAa\n\nRe vs a bei\n\nHE 55d ~ i\n\n5 fl Mis\n\nGry - as\nEL | [1] Lid\n\nREALS og 4
79
At the start of each of your turns,\n\nyou may [element-ice] to perform either:\n\n& 2 [element-ice] 1 ally or enemy, G»3\nor\n\n& 2 [element-ice] 1 ally or enemy, G»3
Level 6
frozen brand
-
6
-
[element-ice] 5
33
[element-ice] 4 - 2
refreshing flurry
-
6
-
KS . NR\n04 CNP.\nGrant! fle Tage 8 ‘the a ability\nMe Ty. AER\n: i RO at 3 Jas A\nRO eo pe Cw a ST
95
Summon Polar Cat\na 66 oo 3 [element-ice] 4\n<B
Level 7
storm wall
-
7
-
Con RZ :\nTE Al susurtes davon: Ng ¢\nTN die sed wns ul gg TAN\nDD} hmastet abiliey Hy :\nes av :\n3. suifar 251, 15. nC.
30
Place this card in one adjacent character\n\ntive area and treat it as if they own the\n\nf removed from that character's active .\n\nplace it in the Snowdancer's lost pile\n\nAt the start of each of your turns, perfc\n& self
freezing storm
-
7
-
LAA ce EERED |\nBRE acl SE\nSe Ee es\nNSO SN\n\n: ae so * ag NE\nEE eg Riles
81
[element-ice] 2 -\n[element-ice] 2" Create one 1-hex hazardous\n[element-ice] terrain tile in an adjacent\nSo... featureless hex, &F.
Level 8
the endless white
-
8
-
All ranged abilities this round gain\nCa cd toggpinimum of G1.\ny N PER\nYR Te reat Ak\nIJ CICHTEC AES\nOT Bt\nor Se, i Ss 8)\nREA or :\nRT, Ce
5
46 -
surging blow
-
8
-
i i\nWo NTTRAN\n\npoxck coi [element-ice] pun\n\n| a [element-ice] va 5\n\niN)
73
A3 [element-ice] 1 ally, 33,23, 4p
Level 9
winds of change
-
9
-
TATE CN lia an)\nP Sw Tea RES\nControl all targets of the attack abil\n"aan, i RE Se x & od\nRE EAB SE.\nSOE COE\nATR Ne PH\ncn TY PRSER] [1] Cai
15
[element-ice] 2 -\n4 4 o»3\nThe target of the heal ability may lose\ncard from their hand or discard pile to ||
snowblind
-
9
-
oe oZenthesioccup\nt3 +. Td Br A Ba:\na ne
83
Whenever you or an ally perform a r\nthe resting character may gain 4