Move [move] 3 [pip]\nJump [jump]\nAdd +1 Move [move] if you have CHILL [chill].\nAdd +1 Move [move] if you have WOUND [wound].
kleptotherapy
-
1
-
Attack [attack] 2\nTarget one enemy within two hexes\nCHILL [chill]\nWOUND [wound]
48
Loot [loot] 1\nIf two or fewer money tokens were looted\nwith this ability, generate [element-ice]\nIf two or more money tokens were looted\nwith this ability, generate [element-fire]
Designate one enemy within Range [range] 3.\nThe designated enemy suffers 5 damage and\nenemies adjacent to the target gain CHILL [chill]\nYou may remove WOUND [wound] from self\n[element-ice] to add +2 Range and gain [element-dark]
60
Move [move] 3 [pip]
rimeshock
-
1
-
Attack [attack] 3\nAdvantage. This Attack is\nincreased by CHILL [chill]
72
CHILL [chill]\nSelf\nAdd +2 Attack [attack] to your next attack.\n[element-ice] +3 Attack [attack] instead.
cold snap
-
1
-
Attack [attack] 3\nAdvantage\nCHILL [chill] and CHILL [chill]\nSelf
82
CHILL [chill] and CHILL [chill]\nRange [range] 2
Level X
glacial cocoon
-
X
-
Shield [shield] 1\nSelf\nCHILL [chill]\nAll attacks targeting you gain\nDisadvantage this round.
14
Move [move] 6 [pip]\nJump [jump]\nCHILL [chill] all enemies moved\nthrough with this movement.
wreathed in flame
-
X
-
Attack [attack] 3
63
On the next four melee attacks targeting\nyou, gain Retaliate [retaliate] 3
thermotherapy
-
X
-
Attack [attack] 3
66
Heal [heal] 2\nSelf\nCHILL [chill]\nAt the start of your next turn, perform\nHeal [heal] 3, Self, WOUND [wound], gain [element-fire].
Level 2
homeostasis
-
2
-
You may remove WOUND [wound] from\nself to generate [element-ice].\nYou may remove one CHILL [chill] token from\nself to generate [element-fire].\nHeal [heal] 4\nSelf
12
Attack [attack] 1\nCHILL [chill]\nWOUND [wound]
rapid flux
-
2
-
Move [move] 2 [pip]
25
Move [move] 3 [pip]\nAll attacks targeting you gain\nDisadvantage this round,\nAll your attacks gain\nAdvantage this round
Level 3
bonechill
-
3
-
CHILL [chill] tokens equal to the number of\nCHILL [chill] tokens you have, then remove a\nCHILL [chill] token from self.\nAttack [attack] X where X is the number of CHILL [chill] tokens\nthe target has.
20
Move [move] 2 [pip]\nThis movement is unaffected by CHILL [chill]\nCHILL [chill]\nTarget one adjacent enemy
frostbite
-
3
-
Attack [attack] 4\nAdd PIERCE [pierce] 2 and gain [element-ice] if the target\nhas one or more CHILL [chill] tokens.
62
CHILL [chill]\nTarget all enemies with one or more\nCHILL [chill] tokens.\nCHILL [chill]\nTarget all enemies adjacent to\nat least one figure with one
On the next four sources of damage from\nattacks targeting you, gain Shield [shield] 3,\nRetaliate [retaliate] 3, and generate [element-light]
pressure spike
-
5
-
Attack [attack] 2\nBRITTLE [brittle]\nAt the start of your next turn, perform\nCHILL [chill]
54
CHILL [chill] and WOUND [wound]\nSelf\nBRITTLE [brittle]\nTarget one adjacent enemy
Level 6
snap freeze
-
6
-
Attack [attack] 4\nYou may remove WOUND [wound] from self to\ntarget an enemy within Range [range] 3\n[element-ice]: Attack CHILL [chill]
8
Shield [shield] 2\nSelf\nCHILL [chill]\nIf you do not have any CHILL [chill] tokens at\nthe end of any round, discard this card.
cryoseism
-
6
-
Attack [attack] 3\nAdd +1 Attack [attack] if the target has WOUND [wound].\nIf any enemy in the target area\nsuffers WOUND [wound], gain [element-ice].
77
Move [move] 4 [pip]\nAdd Jump [jump] and CHILL [chill] to all enemies\nmoved through if you have one or more\nCHILL [chill] tokens.\nThis movement is unaffected\nby CHILL [chill].
Level 7
unyielding charge
-
7
-
Attack [attack] 3\nIgnore the Shield [shield] and\nRetaliate [retaliate] of each\ntarget with one or more [element-fire]
Attack [attack] 3\nAdvantage\nYou may remove WOUND [wound] and CHILL [chill]\ntokens from any number of targets\nto cause that target to gain BRITTLE [brittle]
If you have WOUND [wound], remove all\nCHILL [chill] tokens from self.\nMove [move] 3 [pip]\nAttack [attack] 4
64
Move [move] 4 [pip]\nJump [jump]\nIf you have one or more CHILL [chill] tokens,\ngenerate [element-ice]. If you have WOUND [wound],\ngenerate [element-fire]. If any element was generated
Level 9
thermal weaving
-
9
-
Attack [attack] 3
32
While [element-fire] is Strong or Waning, gain\nRetaliate [retaliate] 2. While [element-ice] is Strong or\nWaning, gain Shield [shield] 2. If both [element-fire] and\n[element-ice] are Inert at the end of any round,\ndiscard this card.
a balance struck
-
9
-
Attack [attack] 55\nThe target gains CHILL [chill] 3 tokens equal\nto the number of figures adjacent to it.\nAll figures adjacent to the target\n[element-fire] [element-ice]
50
Move [move] 5 [pip]\nUntil the end of your next turn, you may\ngain the effects of a [element-fire] bonus and\n[element-ice] to gain the effects of a [element-dark] bonus.