Place the Sand Devil in an adjacent empty hex. It\nis considered a trap for the purposes of monster\nfocusing and movement. At the start of each of\nyour turns, you may move it up to 2 hexes, and\nyou may force any figure on it to move with it.\nAny time a figure moves onto the devil or vice\nversa (not when moving together), the figure\nsuffers 1 damage and gains MUDDLE [muddle].