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Red Guard
Jaws Of The Lion
Hand Size: 10
Health Pool: High

Cards

Level 1

flame shroud

-
1
-
The next five times an enemy\nenters a hex adjacent to you,\nthat enemy suffers 2 damage.
6
Move [move] 4 [pip]

shield of the desert

-
1
-
Attack [attack] 3\n+1 Attack [attack] PUSH [push] 1
10
Shield [shield] 3

shocking advance

-
1
-
Attack [attack] 3\nIMMOBILIZE [immobilize]\nShield [shield] 1
14
Move [move] 3 [pip]

swift strength

-
1
-
Attack [attack] 2\nRange [range] 2\nTarget [target] 2\nPULL [pull] 1
16
Move [move] 2 [pip]\nJump [jump]\nShield [shield] 1

healing sands

-
1
-
Heal [heal] 4\nSelf
32
Move [move] 3 [pip]\nAll attacks targeting you\ngain Disadvantage this round.

twirling stabs

-
1
-
Attack [attack] 2\nTarget all adjacent enemies\n+1 Attack [attack]
38
Attack [attack] 2\nWOUND [wound]

shield spikes

-
1
-
Each time after an adjacent enemy\nattacks you, that enemy suffers\ndamage equal to your Shield value.
41
Heal [heal] 2\nRange [range] 2

flaming sickle

-
1
-
Attack [attack] 3\nRange [range] x2\nPULL [pull] 1
63
All adjacent enemies suffer 1 damage.\nLoot [loot] 1

blinding sickle

-
1
-
Attack [attack] 3\nRange [range] x2\nIMMOBILIZE [immobilize]
87
All adjacent enemies suffer 1 damage.\nLoot [loot] 1

desert night

-
1
-
Attack [attack] 2\nTarget one enemy within 2 hexes\nDISARM [disarm]
90
Move [move] 6 [pip]\nJump [jump]

Level X

warrior of the sun

-
X
-
Shield [shield] 1\nIMMOBILIZE [immobilize]\nTarget all adjacent enemies
13
Attack [attack] 2\n+1 Attack [attack], MUDDLE [muddle]

blade dance

-
X
-
Attack [attack] 1\nRange [range] 3\n+1 Attack [attack] PULL [pull] 2\nMove [move] 2 [pip]\nAttack [attack] 1\nRange [range] 3
29
Move [move] 4 [pip]\nJump [jump]\nAll enemies moved through\nsuffer 1 damage.

precision strike

-
X
-
Attack [attack] 4\nAdd +3 Attack [attack] if the target\nhas a negative condition.\nAdvantage
40
Move [move] 2 [pip]\nPULL [pull] 2\nRange [range] 3

Level 2

barbaric instincts

-
2
-
Shield [shield] 1\nPULL [pull] 1\nRange [range] 2\nAll adjacent enemies suffer 1 damage.
12
Move [move] 2 [pip]\nAttack [attack] 1\nWOUND [wound]

harvest sickle

-
2
-
Attack [attack] 4\nRange [range] 2
52
Move [move] 5 [pip]\nLoot [loot] each hex you enter\nwith this movement.

Level 3

strangling chain

-
3
-
Attack [attack] 3\nIMMOBILIZE [immobilize]\nEach time the target is attacked this round,\nit suffers 1 damage. To signify this, place one\nof your character tokens on the target.
19
Move [move] 4 [pip]\nIMMOBILIZE [immobilize]\nTarget all adjacent enemies

warmth of the sun

-
3
-
Attack [attack] 3
23
Heal [heal] 4\nRange [range] 1

Level 4

burn away the dark

-
4
-
Attack [attack] 1\nTarget all enemies within 2 hexes\nWOUND [wound]
31
Move [move] 2 [pip]\nDISARM [disarm]\nTarget one adjacent enemy

radiant sickle

-
4
-
Attack [attack] 4\nRange [range] x2\nAll enemies adjacent to\nthe target suffer 1 damage.
79
Move [move] 2 [pip]\nHeal [heal] 2\nRange [range] 2

Level 5

sand devil

-
5
-
Place the Sand Devil in an adjacent empty hex. It\nis considered a trap for the purposes of monster\nfocusing and movement. At the start of each of\nyour turns, you may move it up to 2 hexes, and\nyou may force any figure on it to move with it.\nAny time a figure moves onto the devil or vice\nversa (not when moving together), the figure\nsuffers 1 damage and gains MUDDLE [muddle].
55
Move [move] 5 [pip]

Level 6

fierce brilliance

-
6
-
The next four times an enemy\nenters a hex adjacent to you,\nthat enemy gains DISARM [disarm].
22
Move [move] 2 [pip]\nAll adjacent enemies suffer 2 damage.

flying sickle

-
6
-
Attack [attack] 5\nRange [range] 3\nPULL [pull] 3
91
Attack [attack] 2\nMove [move] 2 [pip]\nAttack [attack] 2

Level 7

horns of the beast

-
7
-
Attack [attack] 3 [pip]
8
Move [move] 2 [pip]\nShield [shield] 3

vicious ballet

-
7
-
Attack [attack] 3\nOne adjacent ally may perform\nan “Attack [attack] 3" action\nOne different adjacent ally may\nperform an “Attack [attack] 3” action
28
One adjacent enemy suffers 1 damage.\nMove [move] 2 [pip]\nOne adjacent enemy suffers 1 damage.\nMove [move] 2 [pip]\nOne adjacent enemy suffers 1 damage.

Level 8

no fear

-
8
-
Any time you are attacked this round,\ngain Shield [shield] X for the attack, where\nX is the number of enemies adjacent\nto you at the time of the attack,\nup to a maximum of 3.
1
Each time an enemy enters a hex adjacent to you,\nperform a “Heal [heal] 3, Self” action.

prismatic sickle

-
8
-
Attack [attack] 4\nRange [range] 3
70
Loot [loot] 2

Level 9

soaring shield

-
9
-
Move [move] 3 [pip]\nJump [jump]\nAttack [attack] 4\nTarget all adjacent enemies\nSTUN [stun]
11
Move [move] 3 [pip]\nJump [jump]\nShield [shield] 2

honorable fury

-
9
-
Attack [attack] 5\nRange [range] 2\n+1 Attack [attack], +2 Range, all enemies\nadjacent to the target suffer 1 damage\n+1 Attack [attack], Advantage, MUDDLE [muddle]
89
Move [move] 3 [pip]\nAll adjacent enemies suffer 3 damage.