«1°\nAll enemies within [element-dark] 3 that target\nf your adjacent allies with an attack\nound target you with that attack inst\negardless of the attack’s range.
slashing cyclone
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1
-
[element-dark] 2 [element-dark] [element-dark] all adjacent enemi\nEG\n(n:[element-dark].;
14
qe\n11 enemies adjacent to any hex you e\nduring this movement suffer [element-dark]
Create four 1-hex obstacles in\nempty hexes within [element-dark] 3.\nAll enemies adjacent to at least tw\nof the created obstacles suffer [element-dark]
bounty of the earth
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1
-
9:2\n(10: [element-dark] a)\nJT
23
[element-earth] =e [7 2\nner\nWhen this or another\nis played, perform:\nAttack [attack] 3 self
rising momentum
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1
-
Attack [attack] 4 [element-dark]\n+1 [element-dark] for each pair of\nactive [element-dark].
25
3 =\n+1 [element-dark] for each pair of\nactive [element-dark].\naT\ni 9 X
boon of the tempest
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1
-
yu idgvE auaiiiies\nWhen this or another\nis played, perform:\n[element-ice] 3\nVE
28
[element-earth] 1 [pip]\nce
formless bladestorm
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1
-
[element-earth] 2 [element-dark] 2 LIEK\n% to any unoccupied hex\nadjacent to the furthest enemy\ntargeted by the attack ability.\n1\n‘[element-dark])
33
<2\n[element-dark] 2 [element-dark] 3
unstoppable impulse
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1
-
Attack [attack] 4 [element-dark]\n(20)
56
-—— Ow\n[element-dark] 2 [element-dark]\n[element-dark] 2 on
[element-dark] Your current and maximu\n( Jl point values are increase\nYou are immune to [element-dark]\nWhen this or another\nis played, perform:\nyy CU
remote impact
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2
-
Attack [attack] 3 [element-dark] 9
72
Create one I-hex obstacle in an\nempty hex within [element-dark] 5.\n[element-dark] all enemies adjacent to\nthe created obstacle
Level 3
reinforced riposte
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3
-
[element-dark] 1oe\nAdd +1 [element-dark] for each pair\nof active [element-fire]
Ee ——\nAttack [attack] 2 [element-dark] 3 [element-dark] 2 [element-dark]\nYou may target the same enemy\nmultiple times with this ability.\noT
44
<1\nAdd +2 Attack [attack] to your next\nattack ability this round.\nJeresesenennnnnnet deena nae\nAdd +1 [element-dark] instead: ([element-dark]
propulsive tailwind
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6
-
aviliuiey, peliviill\nWhen this or another\nis played, perform:\n[element-earth] 3\n[element-dark] 2 31. [element-dark]\nVa
91
meme\nery )\nGrant one adjacent ally:\nAttack [attack] 3 [element-dark]
Level 7
diamondization
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7
-
-w =\nAdd +1 [element-dark] for each pair\nof active [element-fire]-\n< self.\n1
10
[element-dark] F\noie GL\n55
malachite shockwave
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7
-
Heal [heal] [element-dark] [element-dark] [element-dark] PQ\nOX\ni [element-dark]) ST
68
- 4 4 ’\nLego
Level 8
swift pivot
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8
-
Negate the next [element-dark] you would suff\nfrom a melee attack this round, an\nthe attacker suffers [element-dark] 4.\n+ [element-dark]\nLd] JST
8
vg\nni [element-dark]
untether the shackles
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8
-
[element-dark] 0 [element-dark] [element-dark] [element-dark] (\nwy 7a [element-dark] -\nNhenever you play an [element-dark] you may !\nis summon perform all abilities trig;\nby that [element-dark] instead of you.\nThis summon is affected by all you\narbi EN
61
[element-earth] 5 [element-dark] 2
Level 9
sky-splitting strike
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9
-
Attack [attack] 7\nPry\nLd\nCR.
50
Create one 3-hex obstacle in\nempty hexes within [element-dark] 4.\nAll enemies adjacent to the create\nobstacle suffer [element-dark] 4 and gain [element-dark]
ancient rites of power
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9
-
fad alien aaa\nWhen this or another\nis played, perform:\n[element-fire]\nVa