You may create a Void pit obstacle in an\nempty hex within Range 2 and gain [element-dark]\nMove [move] 3
nether blades
-
1
-
Voidsight\nAttack [attack] 2 [pip]\nGain [element-dark] for each enemy targeted
55
Move [move] 2 [pip]\nTeleport 4 instead
reaching darkness
-
1
-
Attack [attack] 2 [pip]\nRange 5
79
One enemy within Range 5 suffers 2\ndamage. You may Teleport 3 to a\nhex adjacent to that enemy and perform\nAttack [attack] 2\nSTUN [stun]
channel the void
-
1
-
You and all adjacent figures\nsuffer 1 damage. Gain [element-dark].\nYou may disarm one adjacent trap\nor destroy one adjacent obstacle.\nIf you do, gain [element-dark] and [xp].
Move [move] 2 [pip]\nPULL [pull] 2 [pip]\nRange 3\nGain [element-dark] if you pull the target\ninto a hex adjacent to you
nether binding
-
2
-
PUSH [push] 3 [pip] and\nIMMOBILIZE [immobilize]\nTarget one adjacent enemy\nYou may place one Void pit obstacle in an\nempty hex adjacent to the pushed enemy.\nIf you do, gain [element-dark] and [xp].
64
Teleport 5\nThis teleport must end in a\nhex adjacent to an ally.\nHeal [heal] 4\nAffect one adjacent ally
Suffer 2 damage. Gain [element-dark] [element-dark].\nTeleport 4\nSTUN [stun]\nTarget one adjacent enemy
majestic malevolence
-
3
-
Attack [attack] 3\nRange 3\nHeal [heal] 3\nRange 1\nYou may perform these abilities as if you were\noccupying a hex with a Void pit obstacle.
89
You may create a Void pit obstacle in an\nempty hex within Range 3 and gain [element-dark]\nAttack [attack] 3\nMUDDLE [muddle]\nTarget an enemy adjacent
Level 4
obliterate
-
4
-
Attack [attack] 4 [pip]\nRange 4\n+2 Attack [attack], DISARM [disarm]\nCreate a Void pit obstacle in the hex of\neach enemy killed with this ability.
13
Move [move] 4 [pip]\nPUSH [push] 2 [pip]\nYou may push the target into hexes\ncontaining obstacles. If you do, gain [element-dark].\nFor each obstacle, destroy that obstacle
void-enhanced armory
-
4
-
Self\nAttack [attack] 3\nAttack [attack]
17
You may add\n+1 Attack [attack] to all of your attacks for\nthe entire round.
Level 5
stalking quarry
-
5
-
Teleport to a hex adjacent to an\nenemy that is adjacent to no other figures\nAttack [attack] 4\n+2 Attack [attack]\nIMMOBILIZE [immobilize]
14
Move [move] 4 [pip]\nShield [shield] 1\nSelf
sever reality
-
5
-
Destroy one adjacent obstacle.\nIf you do, gain [element-dark] and [xp].\nAttack [attack] 4 [pip]\nWOUND [wound]\nTargeting one enemy adjacent\nto the destroyed obstacle.
78
Voidsight\nTeleport 3\nAttack [attack] 2
Level 6
enduring darkness
-
6
-
WARD [ward]\nSelf\nDamage taken by you this\nround does not remove WARD [ward].
Create a Void pit obstacle in an\nempty hex within Range 3\nAttack [attack] 3\nMUDDLE [muddle]\nTarget all enemies adjacent to\nany one Void pit obstacle
49
Move [move] 4 [pip]\nPULL [pull] 1\nTarget all figures within Range 2
Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]\nSuffer 1 damage and gain [element-dark].\nTeleport 3
gateway to the abyss
-
7
-
Create a Void pit obstacle in an\nempty hex within Range 2.\nAttack [attack] 3 [pip]\nWOUND [wound]\nTarget all enemies adjacent to each Void\npit obstacle. All allies adjacent to any Void\npit obstacle suffer 3 damage.
66
Move [move] 4 [pip]\nTeleport one adjacent figure to\nany hex within Range. If you do,\nthat figure suffers 2 damage.
Level 8
entropy unleashed
-
8
-
Attack [attack] 2 [pip]\nPOISON [poison]
28
Heal [heal] 5\nRange 3\nTarget 3\nCURSES [curse]\nREGENERATE [regenerate]\nTarget any enemy or affect any ally
tendrils of night
-
8
-
Loot [loot] 2\nAll figures in a looted hex suffer 2 damage\nGain [element-dark] for each damaged figure.\nINVISIBLE [invisible]\nSelf
44
Destroy one Void pit obstacle within 6 hexes\nIf you do, you may Teleport to\nthat obstacle’s hex and then perform\nAttack [attack] 3\nPOISON [poison]
Level 9
prescient voidmastery
-
9
-
The first time each enemy ends a move\nability adjacent to you this round, perform\nAttack [attack] 3 [pip]\nTargeting that enemy\nDuring these attacks, you may\n+2 Attack [attack], DISARM [disarm]
11
Move [move] 4 [pip]\nSuffer 3 damage. All figures adjacent to\nany hex you enter during this movement\nsuffer 1 damage and gain WOUND [wound].
no escape
-
9
-
PULL [pull] 3\nRange 4\nYou may pull the target into hexes\ncontaining obstacles. In each case, the\nobstacle is destroyed, the target suffers 3\ndamage, gains STUN [stun] and WOUND [wound]\nand you gain [element-dark].
57
Create up to two Void pit\nobstacles in empty hexes\nwithin Range 4.\nTeleport 9\nThis teleport must end in a hex