All enemies that target one of your adjacent summons with an attack this round target you with the attack instead, regardless of range or line-of-sight.
reaper function
-
1
-
Attack [attack] 2 [pip]
32
Move [move] 2 [pip]
prepare for deployment
-
1
-
Move [move] 4 [pip]
64
Move [move] 4 [pip]
launch pod
-
1
-
Perform a summon action as if you were occupying a hex occupied by the target of the attack ability.
77
Move [move] 2 [pip]
plated defense
-
1
-
Gain Shield [shield] 1.
80
Move [move] 2 [pip]
coiled limbs
-
1
-
Add 2 to all your move abilities.
82
Move [move] 4 [pip]
hunter-killer
-
1
-
Add +1 Attack [attack] to each of your turns.
84
All adjacent enemies suffer 2 damage.
aimed assault
-
1
-
Attack [attack] 3 [pip]\nAdd +1 Attack [attack] to all your melee attack abilities.
88
Heal [heal] 4 [pip]
reconstructive aid
-
1
-
At the start of each of your turns, perform: Heal [heal] 2.
90
Move [move] 3 [pip]
Level X
reassemble
-
X
-
Instead of placing your previous card's standee on the map as a summon, move that card to your discard pile.
27
Play one card from your lost pile to perform a summon action of the card.
remote control
-
X
-
Grant one of your summons: [element-fire]
48
Grant one of your summons: [element-earth]
shocking pulse
-
X
-
Add +1 Attack [attack] to all your attacks.
86
All adjacent allies and enemies suffer 2 damage.
Level 2
long-range missile
-
2
-
Attack [attack] 3 [pip]
19
Whenever one of your summons would suffer damage, you may instead suffer that amount of damage minus 1.
force field
-
2
-
Gain Shield [shield] 2 for the first attack that damages you each round.
78
Move [move] 2 [pip]
Level 3
hijack
-
3
-
Grant the summon placed by the transfer ability: Attack [attack] 3 [pip]
40
Control one enemy within Range [range] 3.
rapid fire
-
3
-
Add +1 Attack [attack] to all your ranged attack abilities.
92
Grant two of your summons: [element-fire]
Level 4
divergent destruction
-
4
-
Attack [attack] 3 [pip]
22
Move [move] 4 [pip]
plague protocol
-
4
-
Add +1 Attack [attack] to all your attacks.
98
Move [move] 2 [pip]
Level 5
code geminate
-
5
-
Place one card with a summon action from your hand in your active area.
28
Grant one of your summons: [element-earth]
net dispersal
-
5
-
Reduce damage for each condition on the attacker.
94
Move [move] 3 [pip]
Level 6
triage program
-
6
-
Heal [heal] 2 [pip]
13
Move [move] 2 [pip]
spinning blades
-
6
-
At the end of each of your turns, one adjacent enemy suffers 1 damage and you suffer 1 damage.
79
Move [move] 4 [pip]
Level 7
mortar shells
-
7
-
Whenever you suffer damage, one adjacent ally suffers 1 damage.
85
Move [move] 2 [pip]
recall
-
7
-
Play two cards from your lost pile to perform the summon actions of both cards without gaining the experience.
91
Grant one of your summons: [element-earth]
Level 8
burning slash
-
8
-
Attack [attack] 3 [pip]
29
Move [move] 1 [pip]
swarming bulwark
-
8
-
At the start of each of your turns, perform: Attack [attack] 3 [pip]
96
Move [move] 2 [pip]
Level 9
disassemble
-
9
-
Attack [attack] 2 [pip]
20
Kill all of your summons from actions with lost icons. For each summon killed, perform: Kill one normal or elite enemy.
heavy metal
-
9
-
Add +3 Attack [attack] to your first attack each round.