Move [move] 3 [pip]\nIf you open a door with this movement,\neach ally who enters the revealed room gains\nAdvantage on all their attacks this round.\n[element-earth] PUSH [push] 2
combined effort
-
1
-
Attack [attack] 3 [pip]\nRange [range] 3\nIf you are on your [loot] [element-earth], you may perform\nSTRENGTHEN [strengthen] [element-light]\nAffect one adjacent ally
19
Add +2 Attack [attack] to the next attack\nperformed by an adjacent ally this round.
coordinated attack
-
1
-
Attack [attack] 2 [pip]\nRange [range] 3\nIf you are on your [loot] [element-earth], place your\ncharacter token on the target. All allies\ngain Advantage on all their attacks\ntargeting that enemy this round.
22
At the end of each of your turns, if you\nperformed an Attack ability during your turn,\none adjacent ally with STRENGTHEN [strengthen]\nmay perform “Attack [attack] 2 [pip]”
light irons
-
1
-
Attack [attack] 2 [pip]\nSTRENGTHEN [strengthen] [element-light]\nAffect all allies in the targeted area
30
The next five times you end your turn on your\n[loot] [element-earth], you may perform “Heal [heal] 2, Range [range] 2”
playing with fire
-
1
-
Attack [attack] 3 [pip]\nAdd Range [range] 3 if you\nare on your [loot] [element-earth]\nWOUND [wound], Advantage
40
Attack [attack] 5 [pip]\nAdd Range [range] 3 if you\nare on your [loot] [element-earth].
fire whirl
-
1
-
Attack [attack] 3 [pip]\n[range] 3\n[element-fire] +1 Attack [attack]\nWOUND [wound] all figures in the targeted area
51
Move [move] 3 [pip]\nThis movement is unaffected by\ndifficult or hazardous terrain.
combat medic
-
1
-
Heal [heal] 3 [pip]\nRange [range] 2\nIf a negative condition is removed\nwith this heal, the target gains\nSTRENGTHEN [strengthen] and you gain [element-light].
61
Move [move] 3 [pip]\nRemove one negative condition from\none adjacent ally. If you do, gain [element-light].
collective combat
-
1
-
Attack [attack] 2 [pip]\nAdd +1 Attack [attack] for each of your\nallies adjacent to the target.\nAdd Range [range] 3 and gain [element-fire] [element-ice]
64
On the next three attacks performed\nby you or an ally, add +1 Attack [attack]\nwhen adjacent to an ally.
controlled aggression
-
1
-
On the next two attacks performed\nby you or an adjacent ally, gain\nAdvantage and add WOUND [wound].
77
Move [move] 4 [pip]
Level X
fiery charisma
-
X
-
Perform the following abilities in any order:\nAttack [attack] 2\nHeal [heal] 2\nMove [move] 2 [pip]\nSelf\nYou may forgo your bottom action to\nadd +1 to the value of the abilities performed
25
Move [move] 1 [pip]\nAll adjacent allies consider any negative\nand [element-dark] attack modifier cards drawn\nthis round to be [element-light] instead.
practical tools
-
X
-
Perform one of the following abilities:\nDisarm one\nadjacent trap. [loot] 1
36
Move [move] 3 [pip]\nIf you are on your [loot] [element-earth], you may perform\nPULL [pull] 2\nTarget one figure within Range [range] 3
loyal companion
-
X
-
Summon [summon] Spotted Hound\n[move] 4 [pip] [attack] 2 [pip] All adjacent\nallies gain Advantage\nYou and all allies within Range [range] 2 of this\nsummon when it is summoned gain BLESS [bless]
81
Move [move] 4 [pip]\nAdd Jump [jump] if this movement\nbegins on your [loot] [element-earth].
Level 2
heavy irons
-
2
-
Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]\nAdd +1 Attack [attack] and gain [element-earth]\nif you are adjacent to an ally.
79
Add +1 Attack [attack] and WOUND [wound]\nto your next melee attack this round.
Level 3
crew integrity
-
3
-
Attack [attack] 3 [pip]\nRange [range] 3\nGain Advantage and [element-earth]\nif you are on your [loot] [element-earth],\nSTRENGTHEN [strengthen] all allies\nadjacent to the target.
20
Move [move] 1 [pip]\n[loot] 1 [pip] Move [move] 2 [pip]\nYou and one adjacent ally may perform\nMove [move] 2 [pip]
ladder assault
-
3
-
Attack [attack] 3 [pip]\nPUSH [push] 2\nIf you push the target into the hex\ncontaining your [loot], the target\nsuffers 2 damage and you gain [element-light].
68
Move [move] 3 [pip]\nThis movement is unaffected by\ndifficult and hazardous terrain.\nAdd +2 Move [move] and Jump [jump] if this\nmovement begins on your [loot] [element-earth].
Level 4
jack of all trades
-
4
-
If you are on your [loot] you may perform\nHeal [heal] 2 [pip]\nSelf\nAttack [attack] 3 [pip]\nWOUND [wound]
27
Perform any two of the following\nabilities in any order:\nAttack [attack] 2 [pip] WOUND [wound]\nRange [range] 2\nMove [move] 2 [pip] [loot] 1
kindled tonic
-
4
-
Heal [heal] 5 [pip]\nRange [range] 2\nTarget [target] 2\nYou may forgo your bottom action\nto add BLESS [bless] and gain [element-light]\nAll figures who remove a negative condition\nwith this heal gain STRENGTHEN [strengthen].
39
Move [move] 4 [pip]\nRemove all negative conditions from\nall adjacent allies. If you remove at\nleast one negative condition, gain [element-light].
Level 5
hook and ladder
-
5
-
Attack [attack] 5 [pip]\nRange [range] 2 [pip]\nAdd PULL [pull] 2 or PIERCE [pierce] 2 and\n[loot] [element-earth] if you are on your [loot] [element-earth].\nSTRENGTHEN [strengthen] [element-light]\nAffect all allies in the targeted area
32
All allies adjacent to you while you are\non your [loot] [element-earth] gain Advantage on\nall their attacks and may remove\nSTRENGTHEN [strengthen] to add +1 Attack [attack]\nto their first attack each round.
searing blaze
-
5
-
Attack [attack] 2 [pip]\nRange [range] 2\nWOUND [wound]\nAdd +1 Range [range] or Advantage and [element-fire]\nif you are on your [loot] [element-earth].
75
Add +1 Attack [attack] and gain Advantage\non your first attack each round\ntargeting an enemy with WOUND [wound]\nOnce per turn, you may [element-fire] to add\nWOUND [wound] to one of your attacks.
Level 6
flaming axe
-
6
-
Attack [attack] 8 [pip]\nWOUND [wound]\nIf this attack kills the target,\nall enemies adjacent to the hex\nin which it died gain WOUND [wound].
23
Move [move] 4 [pip]\nIf you end this movement on\nyour [loot] [element-earth], all adjacent figures\nsuffer 2 damage and you gain [element-light]
mutual aid
-
6
-
You and one adjacent ally may perform\nAttack [attack] 4 [pip]\nRange [range] 4\nIf both figures attack the same target,\nboth figures gain STRENGTHEN [strengthen]\nafter the attack.
44
Move [move] 3 [pip]\nHeal [heal] 3 [pip]\nRange [range] 2\nIf a negative condition is removed\nwith this heal, the target gains\nSTRENGTHEN [strengthen].
Level 7
search and rescue
-
7
-
If you are on your [loot] [element-earth], you may perform\nMove [move] 3 [pip]\nAttack [attack] 3 [pip]\nAdd +1 Attack [attack] for each of your\nallies adjacent to the target.
18
Move [move] 3 [pip]\nAdd +1 Move [move] and Jump [jump] if this\nmovement begins on your [loot] [element-earth]\nShield [shield] 2\nAffect one adjacent ally
WOUND [wound]\nTarget all figures adjacent to\nall figures with WOUND [wound]\nAll figures with WOUND [wound]\nsuffer 1 damage.
Level 8
cauterize wound
-
8
-
When a critical source of damage that would\nreduce you or an adjacent character ally\nto less than 1 hit point, that figure\nsuffers no damage instead and performs\n“Heal [heal] 10, BLESS [bless], BLESS [bless], Self".
13
Move [move] 2 [pip]\nThis movement is unaffected by\ndifficult or hazardous terrain.\nAdd +3 Attack [attack] and WOUND [wound]\nto the next attack performed by an\nadjacent ally this round.
Move [move] 3 [pip]\nPUSH [push] 2 [pip]\nTarget one adjacent enemy\nyou push the target into the hex containing your [loot] 4. the target gains WOUND [wound]
Level 9
incident commander
-
9
-
Perform all of the following abilities in any order:\nAttack [attack] 3 [pip]\nMove [move] 3 [pip]\nHeal [heal] 3 [pip]\nSelf
17
STRENGTHEN [strengthen] [element-light]\nAffect one ally within Range [range] 3\nAdd +2 to the value of that ally’s first\nAttack [attack], Move [move], and Heal [heal]\nabilities performed this round.
flashover
-
9
-
Summon [summon] - Mtr - Dah\n[move] 3 [pip] Flying\n[attack] 2 [pip] [range] 2 [pip]\nThe next two times this summon dies, at the end of your\nfollowing turn, summon it in the nearest unoccupied hex.
96
Move [move] 4 [pip]\nThis movement is unaffected by\ndifficult and hazardous terrain.\nAdd +1 Move [move] and Jump [jump] if this\nmovement begins on your [loot] [element-earth].\nAll adjacent figures suffer 2 damage.