Move [move] 5 [pip]\nIf you opened a door during\nthe movement, perform\nSTUN [stun]\nTarget all enemies within Range [range] 3
knock out the support
-
1
-
Attack [attack] 3\nAll heals targeting the target have no\neffect this round. To signify this, place one\nof your character tokens on the target.
20
Move [move] 2 [pip]\nDestroy one adjacent obstacle.\nIf you do, gain 1 [xp] and perform\nSTRENGTHEN [strengthen] 4 [pip]\nSelf
crushing weight
-
1
-
Attack [attack] 3\nAdd +2 Attack [attack] and gain 1 [xp] if\nthe target is adjacent to a wall.
22
Move [move] 2 [pip]\nOne adjacent enemy that is adjacent\nto a wall suffers 2 damage.
explode
-
1
-
Destroy one adjacent obstacle.\nIf you do, gain 1 [xp] and perform\nSTUN [stun]\nTarget all enemies adjacent to the\ndestroyed obstacle\nEach target suffers 2 damage.
STUN [stun]\nTarget one adjacent enemy\nPOISON [poison]
one-two punch
-
1
-
Attack [attack] 2\nAttack [attack] 1\nAdd PUSH [push] 2, MUDDLE [muddle] and\ngain 1 [xp] if this attack targets the same\nenemy as the previous Attack ability.
66
Attack [attack] 1\nLoot [loot] 1
windup
-
1
-
On your next two attacks, add +2 Attack [attack].
77
Double the value of your next Move [move] ability.
Move [move] 3 [pip]\nDestroy one obstacle within Range [range] 3.
Level X
lobbed charge
-
X
-
Create one 3-damage MUDDLE [muddle] trap\nin an empty hex within Range [range] 3.
52
Move [move] 7 [pip]\nDesignate one adjacent enemy.\nIf each hex of the movement brought\nyou closer to that enemy, perform\nAttack [attack] X\nPUSH [push] 2\ntargeting that enemy, where X is the number
rubble
-
X
-
Designate one hex within Range [range] 3\ncontaining a destruction token.\nAll allies and enemies in or adjacent\nto that hex suffer 2 damage.
55
Move [move] 2 [pip]\nCreate one 2-damage trap in an adjacent\nempty hex containing a destruction token.
level
-
X
-
Attack [attack] 3\nAdd +3 Attack [attack] and gain 2 [xp] if\nthe target is an objective.
61
Add +1 Attack [attack] to all your\nmelee attacks this round.
Level 2
robotic enhancement
-
2
-
Attack [attack] 2\nSTUN [stun]
33
Move [move] 4 [pip]\nThis movement is unaffected\nby difficult terrain.
crash protocol
-
2
-
On your next four attacks targeting enemies\nadjacent to a wall, add +2 Attack [attack].
74
Move [move] 3 [pip]\nJump [jump]\nEach time you enter a hex containing an\nobstacle with this movement, destroy that\nobstacle and add +1 Move [move].\nAll enemies moved through\nsuffer 1 damage.
Move [move] 2 [pip]\nDestroy one adjacent obstacle.\nIf you do, gain 1 [xp] and all enemies\nadjacent to the destroyed obstacle\nsuffer 2 damage.
nowhere to run
-
3
-
Attack [attack] 4\nAdd +1 Attack [attack] for each wall hex,\nobstacle hex, objective, figure, or trap\nadjacent to the target.
39
Move [move] 3 [pip]\nMove one adjacent trap to\nan empty hex adjacent to you.
Level 4
extra fuel
-
4
-
Attack [attack] 3\nAdd +2 Attack [attack], WOUND [wound]\nand gain 1 [xp] if the target is\nadjacent to a wall.
17
Move [move] 5 [pip]\n+ Attack [attack] 1
remote detonation
-
4
-
Destroy one obstacle within Range [range] 4.\nIf you do, perform\nAttack [attack] 2\nTarget all enemies adjacent\nto the destroyed obstacle
63
Create three 3-damage traps in\nempty hexes within Range [range] 4.
Level 5
mech suit
-
5
-
Your maximum hit point\nvalue is increased by 5.\nHeal [heal] 10\nSelf\nShield [shield] 5
80
Move [move] 2 [pip]\nLoot [loot] 1
Level 6
dust cloud
-
6
-
Attack [attack] 2\nTarget all adjacent enemies\nPUSH [push] 2\nMUDDLE [muddle]
15
Move [move] 2 [pip]\nDestroy one adjacent obstacle.\nIf you do, gain 1 [xp] and perform\nShield [shield] 2
drill fist
-
6
-
Attack [attack] 1\nAttack [attack] 1\nAttack [attack] 2\nIgnore the Shield value of the target, add\nPOISON [poison], and gain 1 [xp] if this attack\ntargets the same enemy as the previous\ntwo Attack abilities.
62
Move [move] 2 [pip]\nPlace one of your character tokens on\none adjacent normal or elite enemy.\nYou and all allies may ignore the\nShield value of this enemy this round.
Attack [attack] 5\nDestroy all obstacles in the targeted area\nAll allies in the targeted area suffer 2 damage
31
Move [move] 3 [pip]\nAll adjacent enemies that are\nadjacent to a wall suffer 2 damage.
Level 9
collateral damage
-
9
-
Destroy one adjacent obstacle or objective.\nIf you do, gain 1 [xp] and perform\nAttack [attack] 4\nPUSH [push] 2\nTarget all enemies adjacent to the\ndestroyed obstacle or objective
15
Move [move] 2 [pip]\nDestroy one adjacent obstacle.\nIf you do, gain 1 [xp] and all enemies\nin the same room as the destroyed\nobstacle suffer 2 damage.
You may perform any destroy obstacle\nability as if one empty hex within range of\nthe ability contains an obstacle. If you do,\ndo not place a destruction token.