[attack] 2 [pip]\nYou may create 1-hex water tiles in a number of featureless red hexes of the attack ability.
34
Create one 1-hex water tile in an adjacent featureless hex.
pool of power
-
1
-
Add +1 [element-any] if you are occupying water.
41
When you rest, you may keep one [element-any] card in your active area.
cleansing swell
-
1
-
[element-any] -2 [move]
45
At the start of your rest, you may perform:\n[heal] self\nwhere X is the number of active [element-any].
skitter
-
1
-
[attack] 3 [pip]
51
During all your move abilities, add +1 [move] and ignore difficult terrain.
rancid brine
-
1
-
Add [element-any] to all your attacks.
62
Create one 1-hex water tile in an adjacent featureless hex.
submerge
-
1
-
[attack] 1 [pip]\nAdd +2 [attack] and gain [element-any] if the target is occupying water.
68
[attack] 2\nThe first four hexes with water tiles you enter with this movement cost no movement.
down to the depths
-
1
-
After each of your attacks, if the target has 3 or fewer hit points, the target gains [element-any] -
74
Ignore hazardous terrain during this movement.
soft flesh
-
1
-
Whenever an adjacent enemy dies, perform:\n[heal] 1 self
75
[attack] 2 -\nIf you are occupying water, perform:\n[heal] 1
overwhelming wave
-
1
-
[attack] 3 [pip]
86
You may play three cards instead of two each round, using one card as initiative. At least one top and one bottom action must still be performed.
cresting force
-
1
-
where X is the number of active [element-any].
87
[attack] 1
Level X
undertow
-
X
-
[attack] 1 adjacent normal or elite enemy occupying water.
15
[heal] 1 self
crush armor
-
X
-
One adjacent normal enemy suffers [attack] equal to its [element-any] value.
42
[attack] 2 -\nAll enemies gain -1 [element-any] this round while adjacent to you.
rising flood
-
X
-
Create one 2-hex water tile such that at least one hex is adjacent to you and both hexes are featureless. Enemies in those hexes suffer [attack] 1 and gain [element-any].
49
Designate one adjacent 1-hex water tile and perform:\n[heal] 1 [pip]\nRegardless of your line-of-sight.
Level 2
blood in the water
-
2
-
Add 2 [attack]\nAdd 27% and 4 [pierce] if the target is occupying water.
53
Create one 2-hex water tile such that at least one hex is adjacent to you and both hexes are featureless.
smashing torrent
-
2
-
[attack] 2 [pip]
79
Immediately after one of your move abilities each turn, all adjacent enemies suffer [attack] 1.
Level 3
endless cycle
-
3
-
[heal] up to X of your discarded cards where X is the number of your active [element-any] at the start of this action.
8
If you are occupying water, perform [heal] 1.
shuck
-
3
-
Add 2 and [element-any] to all your attacks.
55
For each active [element-any], perform:\n[heal] 1\n[attack] 1 [pip]
Level 4
chaotic refraction
-
4
-
This [element-any] only applies to melee attacks.
26
[element-any] 1 -
clean sweep
-
4
-
[push] 2 [pip] all adjacent enemies
65
[heal] 1 [pip]\n[attack] 2 self
Level 5
sodden soil
-
5
-
[attack] 3 [pip]
17
[attack] 2 [pip] to any unoccupied and revealed hex with a water tile instead.
tidal blast
-
5
-
[attack] 4 [pip]\n[heal] 3 [pip] where X is the number of active [element-any].
71
Add +1 [attack] to one of your attacks and +1 [move] to one of your move abilities each turn.
Level 6
twilight grasp
-
6
-
[attack] 1 [pip]
33
[attack] 2 normal enemies occupying water, [heal] 1
powerful pincer
-
6
-
During your melee attack abilities, you may [element-any] to add to one attack and gain [element-any].
70
[attack] 3\n[element-any] 1 [pip]
Level 7
drown beneath the waves
-
7
-
[element-any] abilities can be used more than once each turn this round.
9
[element-any] 2 [pip] 30\nAll enemies within 3 hexes occupying water suffer [attack] 2.
dug in
-
7
-
[push] 3 [pip] all adjacent enemies\nYou are immune to forced movement this round.
76
At the end of each of your turns, if you did not move during your turn, perform [heal] 3 self.
Level 8
ebb and flow
-
8
-
[attack] 2 [pip] all adjacent enemies
24
[attack] 3 -\n[heal] 3 [pip]\nIf the hex the target is occupying is featureless, create a water tile.
death on all sides
-
8
-
Add +2 [attack] to all your attacks targeting enemies adjacent to at least one of your allies.
73
[heal] 1 [pip]
Level 9
low tide
-
9
-
Their [element-any] actions and place character tokens on them. You may choose not to discard these cards when you rest.
10
[heal] 1 [pip]\nIf you have two or fewer active [element-any], perform [heal] 1.
high tide
-
9
-
[heal] where X is the number of active [element-any].
90
You do not have to discard [element-any] cards when you rest.\nYou cannot long rest.