Add +2 Attack [attack] to all your\nmelee attacks this round.
heaving swing
-
X
-
Attack [attack] 3 [pip]\nPUSH [push] 2 [pip]\nYou may push the target into hexes\ncontaining obstacles. In each case,\ndestroy the obstacle, the target\nsuffers 2 damage, and you gain 1 [xp]
57
Add +1 Attack [attack] to all your\nranged attacks this round.
Move one adjacent single-hex obstacle to\nan empty hex within Range [range] 2 [pip].\nAttack [attack] 2 [pip]\nTarget all enemies adjacent to\nthe moved obstacle\n[element-earth] +1 Attack [attack], 1 [xp]
43
Move [move] 5 [pip]\nJump [jump]\nDestroy all obstacles and\ndisarm all traps moved through.
Level 4
kinetic assault
-
4
-
Move [move] 1 [pip]\nAttack [attack] 4 [pip]
19
Retaliate [retaliate] 3\nRange [range] 3 [pip]
rock slide
-
4
-
Create three single-hex obstacles\nin empty hexes within Range [range] 4 [pip].\nAll allies and enemies adjacent to one or\nmore created obstacle suffer 2 damage.
81
Move [move] 6 [pip]\nThe movement must be in a straight line.
Level 5
stone pummel
-
5
-
Attack [attack] 3 [pip]\nMUDDLE [muddle]
32
On your next four melee attacks when possible,\ndestroy an adjacent obstacle to add +3 Attack [attack].
petrify
-
5
-
Kill one normal enemy within Range [range] 4.\nCreate one single-hex obstacle in\nthe hex in which the enemy died.
47
Move [move] 3 [pip]\nIMMOBILIZE [immobilize]\nTarget all adjacent enemies
Level 6
cataclysm
-
6
-
Attack [attack] 4 [pip] [element-earth]\n5 [pip] +2 Attack [attack], 1 [xp]\nIMMOBILIZE [immobilize] all allies and enemies\nin the targeted area.
Create one 2 damage STUN [stun] trap\nin an adjacent empty hex.\nMUDDLE [muddle]\nTarget all adjacent enemies
78
Move [move] 2 [pip]\nINVISIBLE [invisible]\nSelf
Level 7
meteor
-
7
-
Create one three-hex triangular obstacle\nin empty hexes within Range [range] 3 [pip].\nAttack [attack] 4 [pip]\nIMMOBILIZE [immobilize]\nTarget all enemies adjacent to the obstacle
23
Move [move] 4 [pip]\nJump [jump]
brutal momentum
-
7
-
Attack [attack] 3 [pip]\nPUSH [push] 2 [pip]\nFor each hex you cannot push the target\nbecause of a wall or obstacle, the target\nsuffers 2 damage and you gain 1 [xp].
52
Add +1 Attack [attack] to all your\nranged attacks this round.\n[element-earth]: Add +2 Attack [attack] instead, 1 [xp]
Level 8
rocky end
-
8
-
Destroy all obstacles within Range [range] 2.\nAttack [attack] X [pip]\nwhere X is twice the number of hexes\nthe destroyed obstacles occupied.
37
Move [move] 6 [pip]\nThe movement must end in a\nhex adjacent to an obstacle.
lumbering bash
-
8
-
Move [move] 2 [pip]\nAttack [attack] 4 [pip]
85
At the start of your next five turns,\nperform a “Heal [heal] 1 Range [range] 2” action.
Level 9
pulverize
-
9
-
Attack [attack] 3 [pip]\nPUSH [push] 2 [pip]\nTarget all adjacent enemies\nYou may push the targets into hexes\ncontaining obstacles. In each case, the\nobstacle is destroyed, the target suffers 2\ndamage, and you gain 1 [xp].
31
Attack [attack] 2 [pip]\nTarget all adjacent enemies\nMove [move] 5 [pip]\nJump [jump]\nAttack [attack] 3 [pip]\nTarget all adjacent enemies
blind destruction
-
9
-
Attack [attack] 4\nRange [range] 4\nAll allies and enemies adjacent to\nthe target suffer damage equal to\nthe damage the target suffered.
74
Move [move] 4 [pip]\nAll allies and enemies adjacent to any\nhexes you enter during the movement\nsuffer 2 damage.