Move [move] 2 [pip]\nOne adjacent enemy gains one negative condition you currently have.
critical observation
-
1
-
Attack [attack] 3 [pip]\nIf your initiative is within 15 of the target's initiative, add +1 Attack [attack].
20
On your next three attacks, add the condition shown to the attack.
dynamic balance
-
1
-
Perform any one of the following abilities:\nAttack [attack] 3 [pip]\nMove [move] 2 [pip]
22
Perform the following abilities in any order:\nAttack [attack] 3 [pip]\nMove [move] 3 [pip]\nHeal [heal] 3 [pip]
preliminary research
-
1
-
Attack [attack] 2 [pip]\nRange [range] 3
24
Recover up to three of your discarded cards.\nWhen performing a short rest, choose which card is lost and Refresh one spent item.
magnetic field
-
1
-
Perform one of the following abilities:\nPULL [pull] 2\nPUSH [push] 2\nRange [range] 3
28
Attack [attack] 2 [pip]\nRange [range] 2
corrosive combustion
-
1
-
Attack [attack] 3 [pip]
32
On your next three ranged attacks, add Range [range] 2 and PIERCE [pierce] 2 to the attack.
exothermic cocktail
-
1
-
Attack [attack] 2 [pip]
45
Move [move] 4 [pip]
frozen explosion
-
1
-
Attack [attack] 3 [pip]\nIMMOBILIZE [immobilize]
55
On your next three Move abilities, add +1 Move [move].
acquire funding
-
1
-
Attack [attack] 7 [pip]\nRange [range] 3\nIf an enemy is killed from this attack, add a loot.
61
The next three times you end your turn, perform “Move [move] 1, Loot [loot] 1.
blinding lightwaves
-
1
-
STUN [stun]\nTarget all enemies within Range [range] 2
68
All adjacent enemies suffer 1 damage.\nMove [move] 2 [pip]\nINVISIBLE [invisible]
cell regeneration
-
1
-
Heal [heal] 3 [pip]\nAlso affect one adjacent ally
73
The next three times you end your turn, perform “Heal [heal] X, Self” equal to the value shown.
Level X
enviromental survey
-
X
-
Move one trap or single-hex obstacle within Range [range] 2 to a different empty hex within Range [range] 2.
31
You and all allies within Range [range] 4 ignore penalties from difficult and hazardous terrain.
elevated intake
-
X
-
Attack [attack] 5 [pip]\nRange [range] 2\nIf you consumed an item during this attack, add +1 Attack [attack] and gain [xp].
50
Move [move] 3 [pip]\nThe next time you consume an item this round, generate [element-any].
leftover tonic
-
X
-
The next three times you end your turn without performing an Attack ability, perform “Attack [attack] X, Range [range] 2”.
70
The next three times you end your turn without performing a Move ability, perform “Move [move] 2”.
Level 2
nutrient overdose
-
2
-
Attack [attack] 3 [pip]\nYou may forgo the bottom action of your turn to add +3 Attack [attack].
17
Move [move] 3 [pip]\nYou may forgo the top action of your turn to add +3 Move [move].
transformation libation
-
2
-
Place your character token on one normal enemy with 4 or less hit points remaining. This enemy is now an ally to you and an enemy to all other monsters.
27
Force one enemy within Range [range] 3 to perform Move [move] 2 with you controlling the ability.
Level 3
weather forecast
-
3
-
Attack [attack] 3 [pip]\nRange [range] 3
30
At the end of your next three turns, generate the element shown.
STRENGTHEN [strengthen]\nAffect self and all allies within Range [range] 2\nShield [shield] 1
19
The next three times an enemy targets you with an Attack action, gain Shield [shield] 1 for the entire Attack action.
befuddling serum
-
4
-
Attack [attack] 4 [pip]\nTarget one enemy within 2 hexes\nMUDDLE [muddle]
49
On your next four attacks, add MUDDLE [muddle] and the bonus shown to the attack.
Level 5
elevated chemicals
-
5
-
Attack [attack] 3 [pip]
44
Move [move] 4 [pip]
advanced research
-
5
-
You or one ally within Range [range] may Recover one discarded card.\nRefresh one spent item.\nAdd one additional ally.\nRecover two discarded cards instead.
85
Recover up to two of your discarded cards.\nWhen performing a long rest, generate [element-any] and you may lose two cards instead of one.\nRecover one card from your lost pile.
BLESS [bless]\nAffect self and all adjacent allies\nRemove all negative conditions from all allies within Range [range] 3.
56
The next three times you end your turn, perform the ability shown.
Level 7
astronomical strike
-
7
-
Attack [attack] 7 [pip]\nRange [range] 3
57
Summon Black Hole\nAdjacent enemies suffer 1 damage at the start of their turn.\nThe summon is considered an obstacle for the purposes of placement and cannot be moved.
nourishing formula
-
7
-
Heal [heal] 2 [pip]\nAffect self and one ally within Range [range] 3
77
Move [move] 2 [pip]\nThe next three times you end your turn, perform the ability shown.
Level 8
critical hypothesis
-
8
-
Attack [attack] 4 [pip]\nIf your initiative is within 10 of the target's initiative, add STUN [stun].
16
On your next three attacks, add the condition shown to the attack.