Attack [attack] 2 [pip]\nRange [range] 3\nSelf, towards the enemy targeted\nwith the Attack ability
68
Move [move] 3 [pip]\nJump [jump]
consistent firing
-
1
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\nAttack [attack] 1\nAttack [attack] 1: Attack [attack] 1
76
Move [move] 2 [pip]\nGain Advantage on your next attack.
ignited launch
-
1
-
Projectile [projectile], Range [range] 4 [pip]\nAt the start of your next turn, perform\nAttack [attack] 5
81
If you move 1 or fewer hexes on your\nturn, gain Retaliate [retaliate] 2 for the round.
unexpected bombshell
-
1
-
Projectile [projectile], Range [range] 4 [pip]\nAt the start of your next turn, perform\nAttack [attack] 2\nAll enemies adjacent to the target\nsuffer damage.
85
PULL [pull] 4\nSelf, towards one enemy\nwithin Range [range] 5
exploding cannonball
-
1
-
Projectile [projectile], Range [range] 4 [pip]\nAt the start of your next turn, perform\nPIERCE [pierce] 1
88
Move [move] 3 [pip]\nThis movement is unaffected by\ndifficult and hazardous terrain.
Level X
pillars of smoke
-
X
-
Once per round, when an enemy enters\na hex adjacent to you, they may gain\nIMMOBILIZE [immobilize].\nThen, if they have IMMOBILIZE [immobilize],\nthey gain INVISIBLE [invisible].
11
Heal [heal] 2\nSelf\nAll attacks targeting you\ngain Disadvantage this round.
man the cannon
-
X
-
One adjacent ally may perform\nAttack [attack] 3, Range [range] 2
21
One adjacent ally may forgo the top action\non their turn to have you perform\nAttack [attack] 4\nRange [range] 3\nDiscard this card after the attack.
Shield [shield] 1\nSelf\nEach time you are targeted by an\nattack this round, gain Retaliate [retaliate] X\nwhere X is equal to your Shield value\nfor the attack.
15
The next four times you would suffer\ndamage from an attack, gain Shield [shield] 2,\nRetaliate [retaliate] 2, Range [range] 3 for the attack.
sharpened focus
-
5
-
Any enemy occupying that hex gains\nIMMOBILIZE [immobilize].\nAdd +2 Attack [attack] and PIERCE [pierce] 3\non your next Projectile [projectile] attack.
32
Move [move] 1 [pip]\nAdd +1 Range [range], IMMOBILIZE [immobilize],\nand gain Advantage on your next ranged\nattack this turn, then discard this card.
Level 6
meteoric blast
-
6
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\nAttack [attack] 5\nAll figures adjacent to the target\nsuffer 2 damage.
26
Move [move] 2 [pip]\nThe next time you would suffer damage\nthis round, discard this card and\nsuffer no damage instead.
prolific perforation
-
6
-
Attack [attack] 4 [pip]\nPIERCE [pierce] 1
62
Move [move] 6 [pip]\nPUSH [push] 1\nTarget all enemies adjacent to each hex\nyou entered with the Move ability
Level 7
airborne skyrocket
-
7
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\n[attack] 6\nIMMOBILIZE [immobilize]\n[round]
55
PULL [pull] 6\nSelf, towards one enemy\nwithin Range [range] 7
ballistic barrage
-
7
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\n[attack] 3\nTarget all enemies within:\nRange [range] 2 of this hex.
73
One adjacent ally may perform\nAttack [attack] 5\nRange [range] 4
Level 8
defense mechanism
-
8
-
Retaliate [retaliate] 3 [pip]\nSelf\nIf an enemy suffers damage this way,\nthat enemy gains WOUND [wound].
Move [move] 4 [pip]\nThe next time you place a Projectile [projectile],\nperform “Move [move] 2".
Level 9
superior upgrade
-
9
-
Once per round, you may perform\nIMMOBILIZE [immobilize]; Self to add\n+2 Attack [attack] to your next\nattack that round.
9
Move [move] 1 [pip]\nShield [shield] 3\nSelf
supercharged gunpowder
-
9
-
Projectile [projectile], Range [range] 5 [pip]\nAt the start of your next turn, perform\nAttack [attack] 3\nPIERCE [pierce] 3\nIf a target occupies the hex, add the condition\nshown to the attack.
90
Move [move] 3 [pip]\nGain ADD TARGET [target] on your\nnext ranged attack this turn,\nthen discard this card.