Heal [heal] X\nRange [range] 2\nwhere X is the difference between\nyour maximum hit point value\nand current hit point value.
24
Move [move] 3 [pip]\nPUSH [push] 1\nTarget one adjacent enemy
dazing wound
-
1
-
Attack [attack] 3 [pip]\nYou may suffer 2 damage to add\nSTUN [stun] and gain 1 [xp].
29
Move [move] 4 [pip]
defiance of death
-
1
-
Attack [attack] 3 [pip]\nAdd +2 Attack [attack] and gain 1 [xp] if your\ncurrent hit point value is less than half your\nmaximum hit point value (rounded up).
31
On the next three sources of damage to you\nthat would reduce you to less than 1 hit point,\nsuffer no damage instead.
strength in agony
-
1
-
Attack [attack] 3 [pip]\nYou may suffer 2 damage to\nadd +2 Attack and gain 1 [xp].
37
You may suffer up to 3 damage.\nMove [move] 4 [pip]\nwhere X is the amount of\ndamage you suffered.
The next four times you are healed,\nadd +2 Heal [heal].
furious aid
-
1
-
Loot [loot] 2
43
Heal [heal] 3\nRange [range] 3
blood pact
-
1
-
Attack [attack] 6 [pip]\nSuffer damage equal to half of your\ncurrent hit point value (rounded up).
76
Add +1 Attack [attack] to all your attacks.\nSuffer 1 damage at the start\nof each of your turns.
growing rage
-
1
-
Attack [attack] X\nwhere X is the number of cards\nyou have lost.
85
Move [move] 3 [pip]\nIf you have fewer hit points than\nhalf your maximum hit point value\n(rounded up), perform\nAttack [attack] 2 [pip]\nand gain 1 [xp].
Level X
glass hammer
-
X
-
Attack [attack] X\nwhere X is your current hit point value.\nGain 1 [xp] for every 5 damage done.\nReduce your current hit point value to 1.\nThis is not considered damage.
11
Move [move] 3 [pip]
numb the pain
-
X
-
Attack [attack] 3 [pip]\nYou may suffer 2 damage to gain\nShield [shield] 1, 1 [xp].
35
Move [move] 3 [pip]\nYou may suffer 2 damage to\nSTUN [stun] one adjacent enemy.
You may overheal to a maximum of\n26 hit points, but your maximum hit\npoint value remains the same for the\npurpose of all ability effects.\nHeal [heal] 3\nSelf
Level 2
reckless offensive
-
2
-
You may suffer up to 3 damage.\nAttack [attack] 4 [pip]\nTarget [target] X\nwhere X is the amount of\ndamage you suffered.
21
All melee attacks targeting\nyou add +1 Attack [attack].\nRetaliate [retaliate] 2\nSelf
Move [move] 3 [pip]\nAdd +2 Move [move] if you have fewer\nhit points than half of your maximum\nhit point value (rounded up).
Level 3
spiked armor
-
3
-
Increase the value of each of your\nRetaliate [retaliate] abilities by 2 this round.
16
Move [move] 2 [pip]\nAttack [attack] 2 [pip]\nTarget all adjacent enemies
fatal fury
-
3
-
Kill one adjacent normal enemy\nwhose current hit point value is less\nthan half the difference between\nyour maximum hit point value and\ncurrent hit point value.